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Unity's augmented reality engine allows users to create games, apps, & industrial programs for any AR smart glasses, headset, phone, or tablet. Forged in gaming and used to create more than 60% of all AR/VR content, Unity’s flexible real-time platform offers unlimited possibilities to.
Extended Reality (XR)
Reshaping how we imagine, design,
- A listing of Qualcomm products: chipsets, SoCs, platforms, and processors, filterable by various spec options.
- In this Unity tutorial Luke Chaffey is going to show us how to create our own web call, and hook it up in Unity. Then utilising this call, influence the augm.
- SteamVR Unity Toolkit - Scripts and Great examples to abstract the use of VR controller actions in Unity. Virtual Reality Toolkit - Virtual Reality framework that allows for powerful interactions, locomotion, and visual effects. Vuforia - Augmented Reality SDK with image and object recognition, smart terrain and extended tracking features.
and experience education.
What is Extended Reality (XR)?
Extended Reality (XR) is an inclusive term used to describe a variety of immersive technologies encompassing Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and technologies that have yet to be imagined.
What We Do
Unity’s XR initiative empowers the next generation of environmental leaders, content creators, instructional designers, and educators to harness the power of XR technologies to redefine what is possible in distance education and create sustainable solutions for social and environmental challenges.
How We Do It
Through our research, development, training, and online network, we are connecting XR early adopters and top innovators to explore the application of XR across the full spectrum of teaching and learning. Unity’s XR initiative leverages emerging technologies to enhance the quality of a Unity education and bring the benefits of XR innovation to a wider audience.
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Join the conversation
We invite you to engage with us, ask questions, and be part of the conversation.
Here are some of the questions we are investigating:
- What can we accomplish with XR technologies that cannot be accomplished with traditional educational modalities?
- How can we design experiences that are accessible to a wide variety of audiences?
- How can XR technologies foster learning in collaborative virtual environments?
- To what extent can XR technology replicate authentic practices that learners can master and then transfer to the real world?
Do you have an idea/question/solution that you would like to contribute? Reach out to the Director of AR/VR Research and Development at dbass-clark@unity.edu.
David Bass-Clark

Director of AR/VR Research and Development, Unity College
David Bass-Clark is an educational technologist and XR strategist, evangelist, and innovator. His work focuses on XR experiences, immersive learning design, and innovative distance learning.
Working at the intersection between emerging technology and education, David has designed and built learning experiences for a wide range of audiences from Portland, Maine to Shanghai, China.
David is the co-leader of the NERCOMP Emerging Technology CoP and the co-chair of the Immersive Learning Research Network (iLRN) House of Nature and Environmental Science.
Last Updated on April 23, 2021
Create intelligent mixed and augmented reality experiences that fully integrate with the real world.
Build intelligent AR applications
Unity MARS brings environment and sensor data into the creative workflow, so you can build intelligent AR apps that are context-aware and responsive to physical space, working in any location and with any kind of data. Go for mac free. Codec for mp4 mac.
Professional-grade workflows for AR development
A purpose-designed user interface (UI) and expert tools to:
- Author complex, data-oriented apps visually
- Test experiences without leaving the Unity Editor
- Deliver apps with runtime logic that adapt responsively to the real world and work across platforms
Capture real-world data on your mobile device
Decrease iteration time and deliver an AR experience that accurately runs in its target environment using the Unity MARS Companion app on iOS and Android devices.
Now available in beta.
“We don’t see ourselves creating AR applications without [Unity] MARS going forward.”
“Using the [Unity] MARS simulation view we’re able to quickly iterate content while testing it in a variety of unique environments, all without making a single build.”
WYSIWYG authoring experience
Our AR WYSIWYG editor lets you author complex, data-oriented apps visually. It has a customized window for AR creators that includes tools and UI that give you the power to see, prototype, test, and visualize robust AR apps as they will run in the real world.
Intelligent real-world recognition
The query system gives apps contextually relevant behavior based on the user’s surroundings. Pull in any kind of data – semantic object recognition, location data, map data, product data and more – from any source to include in your AR experience.

Responsive visual authoring
The procedural authoring system uses proxies to represent real-world objects, conditions, and actions as a framework.
Test in the Unity Editor
Test your AR experiences against a variety of examples of indoor and outdoor spaces without needing real-world data on hand or physically testing the experience in every real-world environment you want your app to work in.
Fuzzy authoring
Use gizmos for “fuzzy authoring” to define minimum and maximum measurements for real-world objects rather than coding precise measurements.
Multiplatform AR dev framework
Build your experience once and deploy across all AR platforms, including ARKit, ARCore, Magic Leap and Hololens devices, with AR Foundation. AR Foundation is the preferred method for bringing real-world understanding into Unity MARS.
Getting started with Unity MARS
Take the first step to get the most out of Unity MARS. Get an overview of Unity’s newest tools for creating AR experiences that intelligently interact with the real world, and learn how to get your project started in Unity MARS.
Unity MARS: Augmented Reality for Industry
Mixed and augmented reality offer myriad possibilities for many industries. Join us for an expert-led walk-through of industrial applications for Unity MARS.
Take your AR project from imagination to reality
If you’re a brand, entertainment studio, or creative agency that’s beginning to look into augmented reality (AR), now’s the time to start. Join our webinar and learn about some of the challenges you can solve with intelligent AR.
Q&A with the dev team
Join us as we sit down with some of the key players on the Unity MARS team and dig into the groundbreaking AR tools. We’ll introduce you to some of the team behind the project and answer all of your must-know questions.
Bend the Rules with Unity MARS
See how Rules, the latest Unity MARS feature, further simplifies how you set up and manage your AR app development. It’s a plain-language-based workflow that lets you quickly define how you want your digital content to respond to the real world.
Annual subscription: $600
Try Unity MARS free for 45 days. A Unity license is required to use Unity MARS.
Trial details:
- 45-day free trial
- You can cancel at any time before the end of the free trial period
- Once your trial expires, your total annual commitment price is $600 (plus applicable taxes)
Your subscription includes:
- 1 seat of Unity MARS
- Access to all Unity MARS features
- Annual plan with 1-year commitment
How your commitment works:
- 1-year minimum commitment (you can cancel after your commitment expires)
- Annual commitment price of $600 per year, either prepaid yearly or paid monthly ($50 per month)
Read the terms for Unity MARS.
An Introduction to Unity MARS
Unity Augmented Reality Sdk
Unity MARS provides AR creators across industries with specialized tools and a streamlined workflow to unlock the next generation of AR experiences.
Join the community
Tap our dev and product teams for insight directly at any time, and see what kinds of questions other people are asking in our Unity MARS forum.
Get started
Start building your intelligent AR experiences. Check out the documentation for more details on how to use Unity MARS.
AR simulation in Unity MARS
The Simulation system reduces testing time for AR app development. Learn about this system and how creators can use it to rapidly iterate on context-adaptable AR experiences.
Explore the Starter Templates
Starter Templates are predesigned, customizable building blocks to help creators save time and deliver projects faster. Learn about the templates and how you can use them in your Unity MARS project.
A plain-language approach to AR authoring
Dive into Rules, a UI view and method for describing AR layout and behavior concisely and in plain language. Rules provides you with a clear starting point for creating your AR experiences.
Get in touch to learn more about Unity MARS or start your free trial.
Unity For Augmented Reality
Do you need to have a Unity license to purchase Unity MARS?Yes, a Unity license is required to use Unity MARS. Every subscription tier, including Personal, is supported.
Which Unity plans offer Unity MARS? Every Unity plan supports Unity MARS. However, regardless of your plan, access to Unity MARS is by paid subscription.
How much does a Unity MARS license cost?Unity MARS includes a free trial period of 45 days, after which access to Unity MARS is by annual subscription, billed at either $50/month or $600/year.
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Is Unity MARS a cloud-based product?Best Augmented Reality Companies
No, Unity MARS is not currently a cloud-based product.
Are floating licenses available?Unity Augmented Reality
No, floating licenses are not available at this time.
Unity Augmented Reality Tutorial
